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Description:
Introduction on how to create believable movement by applying the traditional principles of animation to the 3-D digital environment, and using the computer as a tool to animate characters, creatures, and simple props related to live-action and animation film. A wide variety of current industry standard software and traditional principles of animation will be used to animate simple 3-D animation art assets and characters. Topics include an overview of the traditional principles of animation and how to apply them to basic 3-D digital animation. Emphasis on body mechanics, with attention on the building blocks of an animated scene, and the workflow from planning phase to final animation for live-action and animation film will also be explored.
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Prerequisite:
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Corequisite:
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Advisory:
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Repeatability:
Not Repeatable.
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Hours:
3 hours lecture per week, 3 hours lab per week. 72 hours total per quarter.
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Foothill GE Area:English
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Transferability:
Both
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Transfer GE:
Information regarding how this course is applied toward CSU GE/Breadth or IGETC certification is available at:
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Foothill Transfer GE Guide
Department Note:
TO CONTACT AN INSTRUCTOR VIA EMAIL: lastnamefirstname@foothill.edu
Classes meet six weeks unless otherwise indicated.